SYNAGOGUE
PROJECT DESCRIPTION
The goal of this project is to create a modular environment kit based off of a 2D concept image. The scene rendered in Unreal Engine 4 is to match the reference image as close as possible. Additionally, I created a different scene using some of the same pieces from the original to show that my kit is indeed modular. The main structural measurements adhere to the power of two and are able to be snapped together.
Much of the larger pieces were created to be used with a procedural texture while the smaller, more unique pieces, were textured using an atlas. After the whole scene, was assembled, I added variations using vertex painting.
STATS
Reference: Sergey Biryukov's environment design for Icarus Games
Development Time: 168 hours
Atlas Texture Size: 2k
Number of Modular Tiles: 52
SOFTWARE USED:
Photoshop
Unreal Engine 4
Crazybump
3DS Max

Synagogue Final Render in Unreal Engine 4

Reference image by Sergey Biryukov

Priority 1 Tiles

Priority 2 Tiles

Priority 3 Tiles

Proof of Modularity | Number of original tiles used: 38/52